[Vector North] Senior Sound Designer [Czech Republic]


 

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OUR PROJECT
We're working on an online action-adventure game. An original IP with a distinct identity. An invitation to enjoy fun action and rewarding progression in a challenging sandbox world – solo, or together with friends.

OUR MISSION
Our mission is to bring people together to create stories through play. Games that are easy to pick up, but still offer plenty of depth and creativity. Worlds people want to spend time in, where they can express themselves, and have fun working things out together with friends.

OUR STUDIO
We’re part of KRAFTON, a collective of independent game studios headquartered in Seoul, South Korea. Our core team is based in the heart of Prague, a UNESCO world heritage site, but we’re a hybrid team with an international outlook, cooperating closely with colleagues in Seoul and beyond.
If this sounds like a good fit for your skills and interests – and you’re looking to join a multinational crew of friendly, open-minded creatives – our studio might just be the perfect next vector.

Please apply with a portfolio/demo reel

Responsibilities:
Senior Sound Designers design, create and iterate sound assets and implement audio systems that expresses the high-level direction of the game.
Leveraging their experience, they help to drive progress by acting as a bridge between disciplines, and sharing knowledge with fellow team members.
Drive sound design
    Drive the design, creation and iteration of sound assets and systems that will give our game a distinct, high quality atmosphere and feel.
    Work mostly independently to implement sound assets and audio systems into the Engine.
    Troubleshoot and debug complex audio issues throughout development.
    Create, update and maintain sound libraries.
Enable Progress
    Contribute to the estimation, planning, and prioritization of sound design tasks.
    Contribute to the improvement of development pipelines / methods of coordination with other disciplines.
    Identify and communicate risks as they relate to sound design / cross-discipline requirements / constraints.
Mentor Colleagues
    Act as a first point-of-contact for sound design-related topics.
    Support a culture of ongoing informal feedback to facilitate the professional growth of fellow team members.
    Pro-actively exchange information / knowledge within and beyond the design discipline to help build a better game together.

Attributes:
A sound design generalist with a strong grasp of sandbox / systemic gameplay principles and techniques within in a multiplayer context.
This role demands an innovative, collaborative, and iterative mindset, and the capacity to effectively communicate complex ideas at differing levels of abstraction.
Required
    5+ years sound design experience with experience in a senior role;
    Shipped titles in a Sound Design (or equivalent) role;
    Experience developing multiplayer open-world / sandbox games;
    Experience with live-ops / games-as-a-service;
    Experience developing with Unreal;
    Ability to operate autonomously;
    Strong problem-solving and analytical skills;
    Excellent communication skills in verbal and written English.
Welcomed
    Technical Sound Design background;
    AAA / console game development experience;
    Practical experience using a variety of modern game engines and tools;
    Working knowledge of Atlassian software development and collaboration tools;
    Experience working in diverse, multinational teams.

We welcome all applications!
We are proud to have such a multicultural environment and we strive to create a safe, inclusive, and harmonious atmosphere for everyone to thrive. We invite applications from all genders, sexual orientations, races, colors, religions, and ages.

If this sounds like a good fit for your skills and experience then apply right away!

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